Post new topic   Reply to topic    Hand of the Republic Forum Index -> The Raiders' Compendium
View previous topic :: View next topic  
Andrian Mendel
Archon

user avatar

Joined: 19 Feb 2011
Posts: 48

Send private message
Reply with quote

re: Smuggler - Overview

0



Smuggler Overview



Smuggler Scoundrel
Close - Mid Range Damage Dealing, Healing
Scattergun | Medium Armor
_________________________________________________________

Smuggler Gunslinger
Mid - Long Range Damage Dealing
Dual Blaster Pistols | Medium Armor



Starting Abilites



Cover* -AI: Doesn't cost / Energy. Instant. Medium Ranged. No Cooldown. Does NOT go on/trigger GCD. Puts you into cover behind an object where the green indicator is. Gameplay1
Flash Grenade* -AI: Costs about 40% Energy. Instant. Ranged. 20sec Cooldown. AoE 8sec stun, breaks on damage, deals no damage. Gameplay1
Headshot* -AI: Doesn't cost / Energy. Instant. Long Ranged. 10sec Cooldown. Can only be used on a stunned target.(This includes working off of Flash Grenade.). High damaging attack. Gameplay1
Grenade* -AI: Costs ? Energy. Instant. ?sec Cooldown. DH

Out of Cover only:
Shoot* -AI: Costs about 5% Energy. Instant. Long Ranged. No Cooldown. Damaging attack. Gameplay1
Groin Kick* -AI: Costs about 25% Energy. Instant. Short Ranged. 12sec Cooldown. 6sec Stun and deals damage.; also known as "Dirty Kick" Gameplay1
Portable Cover* -AI: Costs about ?% Energy. ?sec Cooldown. Same as the AI; deploys cover in front of player. DH
MeleeAmbush* -AI: Costs about ?% Energy. ?sec Cooldown. Melee Ambush Attack DH

In Cover only:
Cover Shot* -AI: Costs about 5% Energy. Instant. Long Ranged. No Cooldown. Damaging attack(Same as "Shoot" but you're doing it from Cover.). Gameplay1
Triple Power Shot* -AI: Costs about 60% Energy. Instant. Long Ranged. No Cooldown. Fires 3 Large Blasts, each blast doing separate damage, and the first blast knocks down enemy for 2sec; also known as "Charged Burst" Gameplay1
Barrage -AI: Doesn't cost / Energy. 3sec Channel. Long Ranged CoE(Cone of Effect). 12sec Cooldown. Affects anyone infront, within range, of the Barrage. Deals damage and breaks enemies' charge. Gameplay1 HoloNet

Out of combat:
Bandage -AI: Out of combat self heal DH






Smuggler (Starts on Ord Mantell)
Confirmed Armament: Blaster(s)/Scattergun (Hnet)
Confirmed Armor:
Ability Pacing-mechanic: Energy Points (link)
Confirmed Abilities [some names unofficial]:
[Debuff] "Flash Grenade" (Hnet/GC)
[Ranged/Channeled] "Barrage" (Hnet/GC)
[Melee] "Dirty Kick" (GC)
[Utility] "Take Cover" (link)
[Ranged] "Headshot" (link)
[Ranged] "Flurry of Bolts" (link)
[Ranged] "Charged Burst" (link)
[Utility] Portable Cover (link)
[Melee] Sneak Attack (link)
[Heal] Underworld Medicine (SS)
[OOC Self Heal] Recuperate (SS)
[Self Buff] Escape (SS)
[Utility] Cool Head (SS)
[Self Buff] Smuggler's Luck (SS)
[Unknown] Surrender (SS)
[Utility] Covered Escape (SS)
[Ranged] Pacify (SS)
[Buff] Charm (SS)
[Buff] Hustle (SS)
[Ranged] "Shoot First" (link)
[Utility] "Stealth Field Generator (link)
[Heal] Emergency Med Pack (link)
[Buff] Shot in the Back (link)
[Unknown] Shrapnel Bombs (link)
Advanced Classes: Gunslinger // Scoundrel Hnet
Ship Class: Corellian XS Stock Light Freighter (link)
Confirmed Perks/Bonuses:
Gains defensive bonus & ability to use certain abilities from using cover system. (GC)
Switch cover points while in combat.
Fire and throw grenades from behind cover.
Can fire while retreating. (link)
Has "Smooth Talker" trait if goes Gunslinger career path. (opens new dialogue options) (PCG)
Is able to heal through Scoundrel career path. (NPC)
Can use Stealth Belt (Hnet)



own yet.

Flurry of Bolts - Level 1-3
Instant - Cooldown: 1.5 secs - Range: 30m
A flurry of bolts shot from your blaster.

Burst - Level 1-3
Energy: 45 - Instant - Range: 30m
Fire three powerful blasts at your target.

Take Cover - Level 1-3
Instant
Evasion increase against targets in your cone of cover while taking cover.

Flash Granade - Level 1-3
Energy: 30 - Instant - Cooldown: 20 secs - Range: 30m
Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an effected target is damaged. Affects a maximum of 6 targets.

Recuperate - Level 1-3
Channeled: 15 sec - Cooldown: 1 mins
Catch your breath, recovering your Health and Energy over 15 seconds. This is only usable out of combat.

Dirty Kick (Rank 1) - Level 4 - Credits: 100
Energy: 15 - Instant - Cooldown: 1 mins - Range: 4m
Deliver a low blow to the target, dealing light damage and stunning it for 5 seconds. Cannot be used while in cover.

Headshot (Rank 1) - Level 6 - Credits: 160
Energy: 30 - Instant - Range: 30m
Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

Underworld Medicine (Rank 1) - Level 8 - Credits: 220
Energy: 25 - Casting Time: 1.5 sec - Range: 30m
Heals a friendly target for a moderate amount.

Escape (Rank 1) - Level 14 - Credits: 380
Instant - Cooldown: 1 mins 30 secs
Removes the Smuggler from any stun, fear, or movement impairing effects.

Cool Head (Rank 1) - Level 18 - Credits: 500
Instant - Cooldown: 2 mins
Keep your cool and regenerate energy over the next 6 seconds.

Smuggler's Luck (Rank 1) - Level 20 - Credits: 560
Energy: 10 - Instant - Cooldown: 3 mins
The smuggler's crit chance is doubled for 15 seconds.

Surrender (Rank 1) - Level 24 - Credits: 560
Instant - Cooldown: 2(?) mins
???

Covered Escape (Rank 1) - Level 36 - Credits: 1000
Energy: 10 - Instant - Cooldown: 2 mins
Snare close range enemies while diving into cover.

Pacify (Rank 1) - Level 40 - Credits: 1120
Energy: 25 - Instant - Cooldown: 45 secs - Range: 30m
A surprising shot that does moderate damage and prevents all actions for 4 seconds.

Charm (Rank 1) - Level 42 - Credits: 1160
Energy: 25 - Instant
Provides the smuggler and group members increased presence for 30 minutes.

Hustle (Rank 1) - Level 46 - Credits: 1280
Energy: 15 - Instant - Cooldown: 2 mins
Quicken your party's pace for 15 seconds, increasing movement speed by 50% for all friendly units within 20 meters.

Show Cover Locations - unconfirmed
Ability that allows you to toggle the option to view Cover Positions. (Source: DH)


Skills only usable when in cover

Flurry of Bolts - Level 1-3
Instant - Cooldown: 1.5 secs - Range: 30m
A flurry of bolts shot from your blaster.

Stun - unconfirmed

Barrage (Rank 1) - Level 4 - Credits: 100
Energy: 60 - Channeled: 2.5 sec - Range: 30m
Spray a wave of bolts toward the target and those nearby, dealing heavy damage over 2.5 seconds. Affects a maximum of 5 targets.


_________________
Posts from:   
Post new topic   Reply to topic    Hand of the Republic Forum Index -> The Raiders' Compendium All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum